
BeachBounty
THE STORY
You wake up floating on a fragile boat in the middle of a dead, silent ocean. You don’t remember your name, who you are, or how you got here. All you have is a rusty tool to harvest resources, a fresh sandwich, and a worn leather journal filled with cryptic notes written in a handwriting that looks terrifyingly like your own.
The Admiralty demands a toll. The mysterious E. screams about a trap. Every action you take feels like it has happened before. Will you follow the orders, or will you dare to sail directly into the unnatural wall of white fog?
FEATURES
• **Existential Narrative:** A deep, psychological interactive short story inspired by Camus and "The Stanley Parable".
• **Atmospheric Pixel Art:** Beautifully handcrafted pixelated ship upgrades, items, and UI elements.
• **Bittersweet Audio:** A melancholic piano track that immerses you completely into the isolation of the sea.
• **Two Paths:** A choice that defines your fate. Two distinct outcomes.
---
DEVLOG NOTE
This game was completely rebuilt from scratch in the final 24 hours of the jam. After a sudden team crisis and the total deletion of our original game code, the remaining narrative designer (me) and two pixel artists refused to give up. We moved to Twine, refocused our vision, and pushed through to the finish line to save our work. Thank you for playing our labor of love!
• Narrative Design & Script: HailDawn (https://haildawn.itch.io/)
• Pixel Art & UI Assets: EmmaJaunt (https://itch.io/profile/emmajaunt) & marrymedelorean (https://itch.io/profile/marrymedelorean)
• Music & SFX: expressions of the mind (Piano loop) by ShadyDave -- https://freesound.org/s/325647/ -- License: Attribution NonCommercial 4.0
| Status | Released |
| Platforms | HTML5 |
| Authors | HailDawn, EmmaJaunt, marrymedelorean |
| Genre | Interactive Fiction |
| Made with | Twine |
| Tags | Atmospheric, Pixel Art, psychological, Text based, Twine |
| Content | No generative AI was used |

Leave a comment
Log in with itch.io to leave a comment.